Heroes of Newerth
S2 Games released Heroes of Newerth 2.0 on December 13, 2010. Features included in the update were casual mode, a new user interface, team matchmaking, an in-game store, and a map editor.[14][15] Microtransactions were also introduced via the in-game store with the use of coins. Coins can be used to purchase cosmetic changes within the game, such as alternative hero skins, avatars, and customized announcer voices. The in-game currency can either be purchased with real life currency or earned via Matchmaking games.
S2 Games released Heroes of Newerth 2.0 on December 13, 2010. Features included in the update were casual mode, a new user interface, team matchmaking, an in-game store, and a map editor.[14][15] Microtransactions were also introduced via the in-game store with the use of coins. Coins can be used to purchase cosmetic changes within the game, such as alternative hero skins, avatars, and customized announcer voices. The in-game currency can either be purchased with real life currency or earned via Matchmaking games.
Changes since DotA
Most game mechanics and many heroes in Heroes of Newerth have a direct correlation from Defense of the Ancients. The additions that differentiate Heroes of Newerth from Defense of the Ancients are features independent from game play; such as tracking of individual statistics, in-game VOIP, GUI-streamlined hero selection, game reconnection, match making, player banlists, and chat features.
Several features added via updates include a Hero Compendium (a list of the heroes in the game with detailed statistics about them), the ability to set a "following" trait on a friend which makes the player join/leave the games that a friend joins (similar to the "party" feature in other games), an in-game ladder system, and a map editor.
The game uses S2 Games' proprietary K2 Engine and a client-server model similar to that used in many modern multiplayer games.