Heroes of Newerth

Heroes of Newerth

S2 Games released Heroes of Newerth 2.0 on December 13, 2010. Features included in the update were casual mode, a new user interface, team matchmaking, an in-game store, and a map editor.[14][15] Microtransactions were also introduced via the in-game store with the use of coins. Coins can be used to purchase cosmetic changes within the game, such as alternative hero skins, avatars, and customized announcer voices. The in-game currency can either be purchased with real life currency or earned via Matchmaking games.

Changes since DotA

Most game mechanics and many heroes in Heroes of Newerth have a direct correlation from Defense of the Ancients. The additions that differentiate Heroes of Newerth from Defense of the Ancients are features independent from game play; such as tracking of individual statistics, in-game VOIP, GUI-streamlined hero selection, game reconnection, match making, player banlists, and chat features.
Several features added via updates include a Hero Compendium (a list of the heroes in the game with detailed statistics about them), the ability to set a "following" trait on a friend which makes the player join/leave the games that a friend joins (similar to the "party" feature in other games), an in-game ladder system, and a map editor.
The game uses S2 Games' proprietary K2 Engine and a client-server model similar to that used in many modern multiplayer games.